1 · workReliable cash. Degrees and network raise the pay.
2 · cypherPunch picker: read the setup and choose the bar that hits hardest.
3 · recordOne punch. Catch the pocket or the take can be trash.
4 · releaseOne vertical drop. Where you land on the band sets release quality from 1–5.
5 · promoMeme cannon: space three posts so fatigue does not kill reach.
6 · showOne gig, one crowd telegraph, one decision. Read it correctly and the show pays stronger.
M · merchTwo design rounds per drop. Bigger career, bigger drops.
7 · gearSix setups. Better gear, better takes and splits.
8 · sign artistNegotiate the split. Push too hard, they walk.
R · real estateYour read sets the return. Higher tier, harder read.
C · the market30 assets. 3 options a day: buy or sell. Network calls tomorrow's move for 1%.
archetypePicked when your run starts, beside your class. Story only, never stats: the world holds you to it.
A · label advance1 release + 25 rep. Big check now; label keeps catalog pay till 150% recoups.
E · schoolDefend the thesis. Degrees raise work pay.
0 · sleepUnder 50 energy only. Settle up, restore, pay bills.
K · partyA house party you walk through: rooms to move between, a different crowd every night. Talk to people and the bond sticks: who you know here opens doors later.
B · beef ladderTap a name to diss: 10 energy, real tension, and it is not a release. Ignoring beef always works too.
tournamentBracket by the radar. Wins stack into championships and purses.
consultA money read: runway, income, debt, next move.